Showing posts with label Animation. Show all posts
Showing posts with label Animation. Show all posts

Wednesday, 23 March 2011

Animation - Exploding chandelier

Nearly finished my animation! YES! Ok, so today I added an explosion effect to a chandelier, using a pArray. All that's left to do is:

1. Add the bell to the scene
2. Add lighting
3. Render

Tuesday, 22 March 2011

Animation - Candles

After searching, and not succeeding, for tutorials on how to create a candelabras, I created one from the chandeleir made the other day:

Monday, 21 March 2011

Animation - Table

Last night, whilst my boyfriend was on xbox and I had nothing to do, I decided to create a table to go inside the church. This consisted of adding a texture to boxes. I also swift-looped the cross out the box.

Saturday, 19 March 2011

Animation - Chandelier

I decided to alter the size of the candle holders on the chandelier. I also inserted candles and changed the colour of the chandelier using the material editor.

Thursday, 17 March 2011

Animation - Chain & Chandelier

Today I created a chain to go with the bell. To do this I followed a tutorial on http://www.secondpicture.com. Obviously I will make it longer when I merge it into my animation. The chain will be used to swing the bell across the cart.


I also created a chandelier by following a tutorial found on YouTube. At first I thought it would be a fairly difficult object to create, but all it consisted of was using the Extrude, Bevel and Chamfer properties on a cylinder!

Of course I will change the colour to suit a chandelier. I am also debating whether or not to alter the size of the light holders, i.e. make them smaller. To do this, I will have to do is scale them down.


Wednesday, 16 March 2011

Animation - Bell


I also created a bell which will later be animated to swing down, just missing the cart. To create the bell, I followed a tutorial on http://tutorialtown.com/

Animation - Fog effect

Today I experimented with the fog effect to add to the graveyard. At first I was unsure which parameters to alter because there were so many, and I struggled to get the desired effect. In the end I found myself changing the Density and Max Steps and produced the effect as shown below:



You can't tell much difference, but I'll carry on experimenting with the parameters to see if I can produce a more noticeable effect.

Tuesday, 15 March 2011

Animation - Final week

So this is the final week of animation and I can confidently say I have enjoyed this project, but not enough to continue on to second year! Although it's the final week, we still have the holidays to complete it (luckily).

Having almost completed the graveyard, this week I have been focusing on creating the inside of the church. So far I have added textures to the walls and floor, created the pews (benches found in church), and added a ledge on the back of them containing bibles.

Additionally I produced a skeleton hand, which eventually be animated to come out from under a pew. Creating this was probably the most challenging aspect of this week.

Things to do:

1. At the moment, the ride goes through the walls and window. Need to find out how to animate the door and window

2. Need to find out how to make a chandelier for another scare scene

3. Need to find out how to create a bell



Sunday, 13 March 2011

Animation - Storyboard

Today I created a storyboard for my haunted ride. Having already thought of a theme and scare scenes to include, this task proved to be simple. Before the ride begins, I have decided to include an opening image asking "Would you dare to ride the [name of ride]?"



Sunday, 27 February 2011

Animation - Change of plan!




After having shown the guest lecturer my ideas, she thought it would be a good idea to base my theme on inside a church. The reason for this was because another student had also chosen a graveyard scene. So, basing it on inside a church would be more original.

However I did not agree with this because I had already thought about and planned the ride. Additionally, I’m not very good at 3ds Max and wanted to create a simple, yet effective ghost ride.

After a fair bit of persuasion, I decided to base the first half inside a church, with the ride ascending and going through a window down into the graveyard.

After having decided on the new theme, I produced a sketch of the inside of a church, followed by a second plan of the ride and a sketch of the seat. For the chair itself, I wanted to go for an original look that would fit in with the theme. Therefore I chose a church bench.


Thursday, 24 February 2011

Animation - Model



Animation - Mood Board


For my 3D haunted ride, I have the intention to create a graveyard scene. Therefore I collected images and produced a mood board, as shown above, showing possible props I could use. I then produced an outline of the ride as shown below, indicticating possible scare scenes.


Monday, 25 October 2010

My Station Ident

For this assignment, I was required to produce a station Ident animation, using 3ds Max, which represents me.

Prior to having begun to create the Ident, I thought about what theme it could have, in addition to what I am capable of creating on a piece of software I have not used before. I came up with a tennis theme, as I see this as a hobby, although I am not on a team.

I then carried out some research into current station Idents, in particular BBC2. I used some of their ideas and adapted them to form my own. For example, BBC2 use a 3D effect on the number two. Therefore I have used this idea, and added a Bevel effect to the text used.

(Below are my design ideas)



Also on a BBC3 Ident, a 3D figure has been made to full use, in order to maintain audience interest. I have used this idea and included a 3D object in my Ident, which is the tennis ball. To make it obvious that the object is a tennis ball, I have chosen to colour the object yellow and add the white markings.

Additionally, I chose to include a tennis court, containing the white markings. This enables it to be obvious to the audience what the theme is about and what programmes are about to follow (i.e. sports programmes). Furthermore I have made use of sound, found on the internet. Together the sound, ball and court work together to generate a meaning.

Throughout the Ident the tennis ball interacts with the text. To achieve this I created it, for example, so that the ball bounces off the ground and onto the text, forcing it down. I believe this is visually attractive and maintains audience interest because they will want to know what happens next.







TV Ident

Ok, so I haven't updated you on how my TV ident is going. I was going to do it when I returned home for the weekend, only to find out our internet was down. Let's just pretend I posted this on Thursday :)


For my ident, I am required to produce something that represents me. Although I don't play tennis on a team, I enjoy playing it when I can with my friends...for fun!


Below are some screenshots to show how it is developing.










For the text, I used a bevel effect to make it appear 3D and for the tennis ball, I followed an online tutorial. Who would've thought that you make a ball from a cube?! I also used different effects on the text such as bend, rotation and uniform scale
So far it only lasts 16 seconds, but I plan to do further work at the weekend to boost it up to 30. On Monday, I plan to edit the animation in Adobe Premiere Pro and add sound. All will be posted at the end.

Wednesday, 13 October 2010

3ds Max

Over the past two weeks I have been learning how to used 3ds Max. I followed a tutorial to produce moving text as shown below.








I then experimented with different effects and followed online tutorials to produce further moving text.